Turn-based planetary colonization and conquest, borrowing heavily from Sid Meier's Alpha Centauri. Sword of the Stars II: The Lords of Winter Turn-based strategy with a fantasy theme, combining role-playing elements. Sequel to Dominions II: The Ascension Wars Sequel to Master of Orion II: Battle at Antares.Īnacreon: Imperial Conquest in the Far Future Sequel to Dominions: Priests, Prophets and Pretenders Sequel to Age of Wonders II: The Wizard's Throne. Master of Orion II: Battle at Antares ĭestiny: World Domination from Stone Age to Space Ageĭominions: Priests, Prophets and Pretenders Video game platforms Video game platforms AMIįirst title in the series. Some 4X games include elements of real-time strategy, but 4X games are typically slow-paced. Because of the genre's focus on mouse-and-keyboard control schemes, most 4X games are available on personal computers, but examples exist on other platforms. Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but the first 4X video game was Reach for the Stars (1983). Early precursors include the board games Outreach and Stellar Conquest, both published in the 1970s. Games prior to Master of Orion have been retroactively identified as 4X games. Unlike computer wargames, they usually have more ways to win than through warfare, and they model the creation and evolution of an empire from its beginning. 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion. You can help by adding missing items with reliable sources.ĤX is a subgenre of strategy video games. This is a dynamic list and may never be able to satisfy particular standards for completeness.
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